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LoL: FlyQuest vs Cloud9 (BO3) - LCS Regular Season

Esports Vol. $1,349,882 50 traders

FlyQuest0%
Cloud9100%
$1,349,882 Vol. Esports

Outcomes

37
Chance
Game 1 Winner
1% ▼ 44
Game 2 Winner
1% ▼ 44
Match Winner
1% ▼ 41
O/U 2.5 Games
1% ▼ 46
Game Handicap: C9 (-1.5) vs FlyQuest (+1.5)
90% ▲ 69
Both Teams Slay Baron Nashor
46% ▲ 23
Both Teams Slay a Dragon
46% ▼ 18
Both Teams Destroy Inhibitors
45% ▲ 23
Any Player Quadra Kill
45% ▲ 23
Any Player Penta Kill
45% ▲ 25
Odd/Even Total Kills
45% ▼ 1
Both Teams Slay Baron Nashor
46% ▲ 23
Both Teams Slay a Dragon
46% ▼ 18
Both Teams Destroy Inhibitors
45% ▲ 23
Any Player Quadra Kill
45% ▲ 23
Any Player Penta Kill
45% ▲ 25
Odd/Even Total Kills
45%
Both Teams Slay Baron Nashor
45% ▼ 3
Both Teams Slay a Dragon
45% ▲ 7
Both Teams Destroy Inhibitors
45% ▼ 2
Any Player Quadra Kill
45% ▼ 2
Any Player Penta Kill
45%
Odd/Even Total Kills
45%
First Blood in Game 1?
45% ▲ 2
First Blood in Game 2?
45%
Total Kills Over/Under 30.5 in Game 1?
1% ▼ 50
Total Kills Over/Under 30.5 in Game 2?
44% ▼ 2
Total Kills Over/Under 33.5 in Game 1?
22%
Total Kills Over/Under 33.5 in Game 2?
44%
Total Kills Over/Under 27.5 in Game 2?
47%
Total Kills Over/Under 27.5 in Game 1?
1%
Total Kills Over/Under 24.5 in Game 1?
69%
Total Kills Over/Under 36.5 in Game 1?
22%
Total Kills Over/Under 21.5 in Game 1?
46%
Game Handicap: FLY (-1.5) vs Cloud9 (+1.5)
1%
Total Kills Over/Under 36.5 in Game 2?
45%
Total Kills Over/Under 24.5 in Game 2?
46%

Recent trades

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This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Regular Season, initially scheduled for August 16 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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